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badbug.studio
badbug.studio

In the modern web ecosystem, Badbug functions as a precision-engineered anomaly, bridging 3D motion design and procedural generative art. We leverage Three.js, React Three Fiber, and GLSL shaders to push the limits of interactive visuals, blending organic chaos with mathematical rigor through GPGPU simulations and physics-based animation. From the node-based complexity of Houdini and Redshift to the seamless integration of TypeScript and Next.js, every project is a study in technical art. We don't just render images; we architect digital behaviors. Whether exploring 16-bit pixel art or real-time creative coding, our work thrives in the microscopic details—a visual infestation engineering the sting of the digital media designer's new frontier.

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Autonomous Motion. Engineering GLSL shaders and GPGPU simulations via Houdini. We craft procedural systems where algorithmic logic creates relentless, evolving digital patterns.

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Cinematic Impact. High-fidelity 3D motion rendered in Redshift. Focused on physics-based animation and sharp digital aesthetics that command the visual landscape.

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Creative Coding. Building immersive Three.js experiences with React and TypeScript. We bridge technical art and full-stack performance to infect the web.

From motion that stings to visuals that linger like venom — we create work that doesn’t ask for attention.